Freeslot
S_TUNDRASCENESONIC
S_TUNDRASCENESONIC2
S_TUNDRASCENESONIC3
S_TUNDRASCENESONIC4
S_TUNDRASCENESONIC5
S_TUNDRASCENESONICBUBBLE
S_TUNDRASCENESONICBUBBLE2
S_TUNDRASCENESONICBUBBLE3
S_TUNDRASCENESONICBUBBLE4
MT_TUNDRASONICBUBBLE
SPR_CTSO
MT_TUNDRASONIC

Thing MT_TUNDRASONIC
MapThingNum = 10100
SpawnState = S_TUNDRASCENESONIC
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC

State S_TUNDRASCENESONIC
Spritename = CTSO
Spriteframe = A
Duration = 128
Action = A_ChangeColorAbsolute
Var1 = 0
Var2 = 86
Next = S_TUNDRASCENESONIC2

State S_TUNDRASCENESONIC2
Spritename = CTSO
Spriteframe = B
Duration = 256
Action = A_PlaySound
Var1 = sfx_s3k77
Next = S_TUNDRASCENESONIC3

State S_TUNDRASCENESONIC3
Spritename = CTSO
Spriteframe = C
Duration = 2
Action = A_MoveRelative
Var1 = 0
Var2 = 20
Next = S_TUNDRASCENESONIC4

State S_TUNDRASCENESONIC4
Spritename = CTSO
Spriteframe = D
Duration = 2
Action = A_ForceStop
Next = S_TUNDRASCENESONIC5

State S_TUNDRASCENESONIC5
Spritename = CTSO
Spriteframe = E
Duration = -1
Action = A_PlaySound
Var1 = sfx_s3k4a
Next = S_TUNDRASCENESONIC5

Thing MT_TUNDRASONICBUBBLE
MapThingNum = 10101
SpawnState = S_TUNDRASCENESONICBUBBLE
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 0
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_TUNDRASCENESONICBUBBLE
Spritename = CTSO
Spriteframe = FF_TRANS40|F
Duration = 32
Action = A_SetScale
Var1 = 2*FRACUNIT
Var2 = 1
Next = S_TUNDRASCENESONICBUBBLE2

State S_TUNDRASCENESONICBUBBLE2
Spritename = CTSO
Spriteframe = FF_TRANS40|F
Duration = 32
Action = A_SetScale
Var1 = 3*FRACUNIT
Var2 = 1
Next = S_TUNDRASCENESONICBUBBLE3

State S_TUNDRASCENESONICBUBBLE3
Spritename = CTSO
Spriteframe = FF_TRANS40|F
Duration = 32
Action = A_SetScale
Var1 = 4*FRACUNIT
Var2 = 1
Next = S_TUNDRASCENESONICBUBBLE4

State S_TUNDRASCENESONICBUBBLE4
Spritename = CTSO
Spriteframe = FF_TRANS40|F
Duration = 32
Action = A_SetScale
Var1 = 5*FRACUNIT
Var2 = 1
Next = S_NULL